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Welcome to the Pokémon: Dawn of Darkness website, the greatest online Pokémon experience there is! If you would like to join in with our community then click here to go to the forums, or you can download the game client and play the game by clicking here.

Tiering It Up

You may have guessed what this is about from the title.  With the impending v0.5.0 update on the way, it has become time for us to update the official PDoD Champion's League Tierlists in preparation.  PDoD's v0.5.0 update will introduce 113 new Pokemon moves, 42 new TMs, various hold items, Shadow Pokemon, and will even correct our gen 4 learnsets with gen 3 replacements issue, which may all play a role in reshaping the game's competitive PvP metagame.  Obviously, the current tier lists are already outdated and they will only become more outdated, if not just downright bananas, when the update hits.

What I'm looking for is a group of people who would be interested in helping me in recreating the tier lists over the course of the next few weeks.  Ideally I think it would be best to start from scratch so we can find the proper home for every single Pokemon, including those that have been missed in our current tiers (such as Girafarig and Bastiodon), and create a perfect balance.  Havi...

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Created by Kuru - November 21, 2014, 09:34:49 pm

Dev Diary: Scripting Language Shortfalls?

Recently I've been working with the npc scripting systems and tweaking them to be able to crank a bit more from them in special circumstances, I decided to use the opportunity to write some scripts that wouldn't usually be seen within the games content. Playing on the pre-parser functions as much as I could to ensure that they will play nicely with each other so we can do all kinds of different things with them.

The main functions of interest for me at the time of starting were SETBINARY, READBINARY, INCREMENT, ADD and MULT. By combining these basic functions I know that we're able to create systems which can automatically and randomly generate a maps NPCs and objectives. Anyone who's played with the scripting system for 5 minutes or 5 months will be thinking, Bailey you crazy. What do these basic maths functions do to give us this ability?

I'll run through each of the functions above quickly just to explain what they are, as well as some other key terms so I'm not talking in alien....

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Created by sickbailey - November 21, 2014, 07:20:40 pm

V0.4.7 Update Notes

Minor update today, enabling the reward shop in full and fixing several key issues within the scripting engine. I would like to apologise for the delays on this update taking place! Thank you to those which were patient, to show our appreciation we'll be providing a rare encounter perk for the next 48 hours :)

The rewards shop for the Halloween event has been changed in the following ways:

 - Players can now purchase Duskull, Koffing and Cubone.
 - Approx 25 player sprite varieties. (Note: Last sprite on last page is not accessible on purpose.).
 - Players who didn't quite achieve their targets may purchase a few extra chocolates back from the witch, but be warned, she takes a LOT of pokedollars to part ways with her chocolate mountain ;)


Fixes:

 - Exp share giving exp to fainted pokes.
 - Exp share giving double exp in some circumstances.
 - Item Sell Price perk causing glitched prices in client shop menu.
 - Fainted pokes receiving exp at end of battle.
 - Escape Rope being able ...

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Created by sickbailey - November 18, 2014, 09:19:09 pm

Forum & Website Maintenance

I've had to spend some time over the past week doing odd work on the forums/website systems, mostly to increase our page loading and response speeds and reduce the amount of spam content in our systems. While this is an ongoing task, it will help us to improve our rankings again in all of the major search engines. I'm actually really keen to try and get a new website developer on-board with the project, if we have anyone in the community who's up to the challenge :)

You'll probably already have noticed the member count on the forums has dropped considerably again, this is because I've been doing activity and bot based sweeps which destroy zero post accounts. The forums will lose connectivity at a few points during the day while I tweak some more bits and pieces and run some tasks on the server. I'm aiming to remove another few thousand accounts during the course of today to make sure we get the last links to bad websites out of the website, so you may notice the birthday list go a b...

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Created by sickbailey - November 17, 2014, 03:03:34 pm

Light At The End Of The Tunnel

So, what a week huh :o

Let me be the first to say, man am I glad it's nearly over! After spending the week being so frustrated, I'm really pleased with the progress we've managed to make this week with patching up game breaking faults.  I definitely had no idea we would be able to find so many, we also now have a variety of up to date tools which we didn't previously and so we're in a solid position moving forward. I'll be using the rest of the testing period to mess around with some security enhancements, not just for this type of abuse but multiple aspects I've been able to think of over the past few days, this means things might go wrong for a moment or two while I refine some of these changes but it's the perfect time to try and stress test some of these features running behind the scenes.

We are aiming to return the game server at roughly 18:00 GST, just about 9 hours from the time I'm making this topic. We will be closing down public access to the systems for 2-3 hours prior t...

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Created by sickbailey - November 10, 2014, 02:05:40 pm

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Tiering It Up

You may have guessed what this is about from the title.  With the impending v0.5.0 update on the way, it has become time for us to update the official PDoD Champion's League Tierlists in preparation.  PDoD's v0.5.0 update will introduce 113 new Pokemon moves, 42 new TMs, various hold items, Shadow Pokemon, and will even correct our gen 4 learnsets with gen 3 replacements issue, which may all play a role in reshaping the game's competitive PvP metagame.  Obviously, the current tier lists are already outdated and they will only become more outdated, if not just downright bananas, when the update hits.

What I'm looking for is a group of people who would be interested in helping me in recreating the tier lists over the course of the next few weeks.  Ideally I think it would be best to start from scratch so we can find the proper home for every single Pokemon, including those that have been missed in our current tiers (such as Girafarig and Bastiodon), and create a perfect balance.  Havi...

Read More...

Created by Kuru - November 21, 2014, 09:34:49 pm

V0.4.7 Update Notes

Minor update today, enabling the reward shop in full and fixing several key issues within the scripting engine. I would like to apologise for the delays on this update taking place! Thank you to those which were patient, to show our appreciation we'll be providing a rare encounter perk for the next 48 hours :)

The rewards shop for the Halloween event has been changed in the following ways:

 - Players can now purchase Duskull, Koffing and Cubone.
 - Approx 25 player sprite varieties. (Note: Last sprite on last page is not accessible on purpose.).
 - Players who didn't quite achieve their targets may purchase a few extra chocolates back from the witch, but be warned, she takes a LOT of pokedollars to part ways with her chocolate mountain ;)


Fixes:

 - Exp share giving exp to fainted pokes.
 - Exp share giving double exp in some circumstances.
 - Item Sell Price perk causing glitched prices in client shop menu.
 - Fainted pokes receiving exp at end of battle.
 - Escape Rope being able ...

Read More...

Created by sickbailey - November 18, 2014, 09:19:09 pm

Light At The End Of The Tunnel

So, what a week huh :o

Let me be the first to say, man am I glad it's nearly over! After spending the week being so frustrated, I'm really pleased with the progress we've managed to make this week with patching up game breaking faults.  I definitely had no idea we would be able to find so many, we also now have a variety of up to date tools which we didn't previously and so we're in a solid position moving forward. I'll be using the rest of the testing period to mess around with some security enhancements, not just for this type of abuse but multiple aspects I've been able to think of over the past few days, this means things might go wrong for a moment or two while I refine some of these changes but it's the perfect time to try and stress test some of these features running behind the scenes.

We are aiming to return the game server at roughly 18:00 GST, just about 9 hours from the time I'm making this topic. We will be closing down public access to the systems for 2-3 hours prior t...

Read More...

Created by sickbailey - November 10, 2014, 02:05:40 pm

My Thoughts

So things are still at somewhat of a standstill on my side, I've burned almost all reasonable avenues for research and I've also been attempting to hack the server myself but to no avail. Our security around these types of things in general is extremely good, we just have some small snippet of code which isn't performing as it should under abuse. I've been scouring hundreds of thousands of lines of log files in the hopes I would be able to find a trail of clues to lead me to the root of the problem, I can't begin to explain how tedious this is.

I had thought the day before yesterday that I'd made a major breakthrough, we successfully tracked down account 0 for the abuse of this glitch and better still, this account only had 30 hours of gameplay rather than the combined 6,000 we previously had open for review. Now those of you with us long enough to remember we changed our main hosting providers about a year ago due to a fairly hostile takeover of the previous company by another, due...

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Created by sickbailey - November 07, 2014, 04:04:19 pm

Game Server Offline

Unfortunately it will stay this way until we resolve some issues which users have attempted to use to compromise our economy. We've taken the server offline because we don't want this to effect the spoils of the event and we don't know how many accounts this has affected yet. By cutting off game activity here we save ourselves a huge amount of time trying to track wealth which can be traded around.


This means the game server is offline until further notice. No time frame can be provided.

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Created by sickbailey - November 04, 2014, 10:35:48 am

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Dev Diary: Scripting Language Shortfalls?

Recently I've been working with the npc scripting systems and tweaking them to be able to crank a bit more from them in special circumstances, I decided to use the opportunity to write some scripts that wouldn't usually be seen within the games content. Playing on the pre-parser functions as much as I could to ensure that they will play nicely with each other so we can do all kinds of different things with them.

The main functions of interest for me at the time of starting were SETBINARY, READBINARY, INCREMENT, ADD and MULT. By combining these basic functions I know that we're able to create systems which can automatically and randomly generate a maps NPCs and objectives. Anyone who's played with the scripting system for 5 minutes or 5 months will be thinking, Bailey you crazy. What do these basic maths functions do to give us this ability?

I'll run through each of the functions above quickly just to explain what they are, as well as some other key terms so I'm not talking in alien....

Read More...

Created by sickbailey - November 21, 2014, 07:20:40 pm

Dev Diary: Some hints for the weekend

So I've been in game a little over the past week dropping some random clues about what's coming for next weekend. I figured I should probably give a few clues for everyone to get things bustling ;D

The Underground King is making a return to the PDoD universe and he's not interested in slowing down with his schemes for taking over the region, this time he's found a new cavern to explore rich with ancient fossils. He's got his best knights controlling the cavern and forcing a small work crew to excavate the area, will you be able help them? Don't worry, the King's not completely on the war path, he's happily provided his recruits with an abundance of treasures available for trade.

This new area will open up some new spawns, as well as enable you to collect bones to aid the King in building his project. Be careful though because he's not messing around, the more bones you collect the further he'll be able to put his plans in to action and you might find yourself on both sides of the fe...

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Created by sickbailey - June 23, 2014, 03:26:10 pm

Dev Diary: Did You Have To Change Your Language Settings?

So I've been playing around with some of my old code the past few weeks and trying to improve upon some areas where I'm now able to. Most of this focus is hopefully noticeable within the games performance. Almost everything should be much more fluid, responsive and also use less processing power to achieve these goals, but there's still a lot more to get right.

One of the things which came up recently was a flurry of users experiencing trouble with the 'no battle script id' error surfacing every time a battle did and as a result the game was unable to continue to process any information and the player couldn't advance in any way. This is a nightmare for new users just trying out the game, many users which meet this problem are often reluctant to try the solution themselves for fear of making their operating systems impossible to properly understand. It's just one of those portions of code which has slipped of the to-do list and never made its way back. With our vote now finished for...

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Created by sickbailey - April 19, 2014, 10:31:11 pm

Dev Diary: A Turnaround in Events, More Than One?

Hey guys, we've had some technical difficulties with kick-starting the Golden Pokeball Challenge. I won't make excuses for the delays, I've messed up on this one and it still needs a few days extra to rework some issues to make the server fit for public use. This means that we're going to be setting the launch back by two weeks as we've got some additional content for you all to enjoy and we know it will be pretty hard to drag you guys away from it once you get started. If you were busy training to prepare, don't worry, that work will also pay off for our Easter Event.

Neji has continued to rework our existing mapping content and work on new content behind the scenes. Part of his work recently was to revisit Sakura Village and give it a fresh look, touching up the nearby areas where he could too. We're happy with the changes and so we're bringing them to the main game server. CYerk4 has completely smashed it this week and managed to complete his work with this years Easter Event muc...

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Created by sickbailey - April 16, 2014, 12:19:22 am

Dev Diary: Progress Update

So it's that time again, it's time to shed some light on what's been going on over the past month and why. I know there's tons you guys waiting for the promised features and we're excited to see them launch too. As some of you will already know, I've focused the majority of my energy over the past weeks on our website services and improving the games performance, stability and also spawns, hopefully you're able to see my success with these areas already because these are big changes under the hood. If you don't see it yet, let me try and explain the side effects.

Since moving to our new webhosts we've had several technical issues which have set us back in terms of sustaining players and also allowing new players to get involved, the biggest hit of this was having no email services for almost 5 months practically straight after I've closed the old domain name down for good. We've had hundreds of users unable to retrieve their lost passwords and been unable to help troubleshoot any is...

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Created by sickbailey - March 30, 2014, 03:28:12 pm

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Forum & Website Maintenance

I've had to spend some time over the past week doing odd work on the forums/website systems, mostly to increase our page loading and response speeds and reduce the amount of spam content in our systems. While this is an ongoing task, it will help us to improve our rankings again in all of the major search engines. I'm actually really keen to try and get a new website developer on-board with the project, if we have anyone in the community who's up to the challenge :)

You'll probably already have noticed the member count on the forums has dropped considerably again, this is because I've been doing activity and bot based sweeps which destroy zero post accounts. The forums will lose connectivity at a few points during the day while I tweak some more bits and pieces and run some tasks on the server. I'm aiming to remove another few thousand accounts during the course of today to make sure we get the last links to bad websites out of the website, so you may notice the birthday list go a b...

Read More...

Created by sickbailey - November 17, 2014, 03:03:34 pm

Forum Maintenance

All of our website services will be disrupted over the next 2-3 hours, most of my attention is going to be focused on the forums software with getting it updated and some security fixes in place. During this time some features of the forums may disappear, the majority should return with time.

I will update my post again once the majority of my work has been completed.

EDIT: The forums have been enabled again, but the software which converts media links such as youtube to embedded content isn't compatible with the latest versions of the forum software, this means we will be without the feature until the mod has been tweaked or a more suitable package has been found.

EDIT2: I think I've managed to tweak the settings so that we should no longer have any extended periods of seeing 'The server has encountered an error while processing your request' messages, the processes experiencing difficulties will now self restart.

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Created by sickbailey - October 10, 2014, 04:19:14 pm

Forums Are Back Online & Services Upgraded

So the forums have been in maintenance for the past 24 hours but are now back online and should be working better than ever, we've put them on a much more powerful system which also now hosts the WIKI and our email server too. With this change all of our services should return to normal, please inform us of any issues you might find as soon as possible. Due to upgrading the php software we use I had to manually edit the forum software to make it behave, it's still possible there may be additional areas which require my attention.


All users which have had a hard time registering over the past day or so, should now be able to continue.

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Created by sickbailey - March 28, 2014, 02:46:53 pm

[RESOLVED] Email Services will be disrupted for the next 24 hours

I'm in the process of moving our email server from the website server to our dedicated unit, during this time some emails will fail to be sent/received as I still need to setup a reverse DNS lookup to help our messages to not be incorrectly disregarded by spam protection.

I'm pretty sure I'm going to have to contact our hosts to complete this task so there will be some additional time waiting for ticket responses too.

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Created by sickbailey - March 24, 2014, 10:10:19 pm

WIKI/Forum Downtime

I'm experimenting at the moment with some load balancing and caching techniques, while also upgrading our WIKI and Forum backend. This means that the WIKI may be unavailable for up to 24 hours, although this won't happen immediately. If these tests are carried out successfully, we'll be looking to do the same with the Forums too but the process should be a lot quicker the second time around.

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Created by sickbailey - March 23, 2014, 06:46:23 pm

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