Latest News


Extended Maintenance Period

The Game Server will be taken offline on Monday morning roughly 7:00 GST. This maintenance will last for up to 24 hours. The following services will be unavailable during this time: game server, wiki, forums, email and downloads.

During this time I aim to be reformatting the server unit, reinstalling the operating system and rebuilding everything back on to the unit. This will also give me time to do some thorough checks on all of our hardware to ensure everything is in optimal condi...

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February 15, 2015, 08:23:12 pm by sickbailey

Dev Blog: Battle AI

Of course the biggest focus of a game like this is always going to be the battle engine, we've managed to bring forward a huge list of working moves over the last few months as well as refine the battle system as a whole. These days it's pretty rare to have the server lock up your battle or lose it's index in memory, we're building up a decent variety for the PvP competitive scene but we've left behind a key area of focus, our battle AI.

V0.5.0 has brought a few ...

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February 08, 2015, 01:50:46 pm by sickbailey

Updated Game Tools, WIKI & Website Security

With my inability to make progress in the areas I had hoped to during January, it's redrawn my focus to the size of NPC/Mapping teams and our ability to create content both in my absence and as a whole. Part of my plans for the next month or so is going to be expanding both of these teams as best we can, we're stuck in a little bit of limbo at the moment. The game engine has advanced significantly, our game world editors have surpassed this growth substantially in recent months, but sti...

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January 29, 2015, 05:56:43 pm by sickbailey

Happy New Years! With a sprinkle of news.

So hopefully everyone has managed to recover from their new years celebrations ;D

We've got a mixture of good and bad news today. I guess I'll lead with the good and then explain our expected schedule for some of the features coming soon.  I've realised just how wiped out I am from the last few months studying and coding, as a result I'm going to be taking the majo...

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January 03, 2015, 12:52:55 am by sickbailey

Game Server/Forums Connectivity - RESOLVED.

You'll probably already have realised this yourselves that things aren't quite working correctly at the moment :P Unfortunately it appears to be out of our hands for the time being as our hosting providers are experiencing this fault all the way up the chain, we can't even load the support systems up to make contact with them properly. I will be taking to their social media pa...

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December 26, 2014, 11:50:32 pm by sickbailey

Dev Diary: Coming Soon

I've been talking about bits and pieces of this update for ages but I think it's time to give an overview of what's expected with this next release. I've pretty much just copied and pasted my bullet points from the debug testing list and so I haven't gone in to great depth with any of the features/changes listed here. When it's time to release I will expand and explain things much further as there's tons changing. There's a big feature I've talked about a fai...

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December 19, 2014, 03:08:40 pm by sickbailey

Bonus Perks Weekend!

I think way too many of you guys missed my brief note in the last news topic about the bonus weekend starting today, so here's the full details.

There will be a bonus weekend from today, Thurs 18th 12:00 GST until Monday 22nd 12:00 GST. The perks available for the duration are:

 - 100% Transport costs.
 +50% Exp for all battles.
 - 50% Trainer and Gym Leader timers.
Saturday Only (full 24h): Bonus Items.

Make the most of it for ...

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December 18, 2014, 01:29:59 pm by sickbailey

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