Latest News


Happy New Years! With a sprinkle of news.

So hopefully everyone has managed to recover from their new years celebrations ;D

We've got a mixture of good and bad news today. I guess I'll lead with the good and then explain our expected schedule for some of the features coming soon.  I've realised just how wiped out I am from the last few months studying and coding, as a result I'm going to be taking the majo...

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January 03, 2015, 12:52:55 am by sickbailey

Game Server/Forums Connectivity - RESOLVED.

You'll probably already have realised this yourselves that things aren't quite working correctly at the moment :P Unfortunately it appears to be out of our hands for the time being as our hosting providers are experiencing this fault all the way up the chain, we can't even load the support systems up to make contact with them properly. I will be taking to their social media pa...

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December 26, 2014, 11:50:32 pm by sickbailey

Dev Diary: Coming Soon

I've been talking about bits and pieces of this update for ages but I think it's time to give an overview of what's expected with this next release. I've pretty much just copied and pasted my bullet points from the debug testing list and so I haven't gone in to great depth with any of the features/changes listed here. When it's time to release I will expand and explain things much further as there's tons changing. There's a big feature I've talked about a fai...

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December 19, 2014, 03:08:40 pm by sickbailey

Bonus Perks Weekend!

I think way too many of you guys missed my brief note in the last news topic about the bonus weekend starting today, so here's the full details.

There will be a bonus weekend from today, Thurs 18th 12:00 GST until Monday 22nd 12:00 GST. The perks available for the duration are:

 - 100% Transport costs.
 +50% Exp for all battles.
 - 50% Trainer and Gym Leader timers.
Saturday Only (full 24h): Bonus Items.

Make the most of it for ...

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December 18, 2014, 01:29:59 pm by sickbailey

Dev Diary: V0.5.0 Preliminary Moves List

So I've been talking a fair bit on and off about the coming update but not loads in terms of hard details. Today's not hugely different, but a little at least! Here's the current moves list of working moves added to the game from Gen 4 with the V0.5.0 update  ;D I hope that the list will have managed to grow a little more by the time we're ready to release too. There's a ...

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December 18, 2014, 02:59:05 am by sickbailey

The Next Stage Of Evolution

If any of you have been trying to access the main website over the past hour or so you may have noticed it go through all kinds of transformations, lmao, it took me a moment to get used to the new system stoopkid has created for us. I'm still working on the caching side of things a little bit, so you may notice some slightly stale information available for latest forum posts but it should be resolved by the end of the evening. With the rest of the website, stoopkid has already managed to bu...

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December 15, 2014, 10:38:55 pm by sickbailey

Dev Diary: What Makes A PokeMMO Master & A Perfect Website?

Luckily a few of you took notice of my last shout out tog get a website developer on board to help us push ahead with some of our planned features, stoopkid1 has picked up the challenge again and come back with an even more impressive design than we were able to see previously. SakuraKaze has also taken up the challenge and is helping us with the refining stages.

We're hoping to be able to launch the new design by the end of the weekend, as long as nothing unexpected disrupts eit...

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December 04, 2014, 10:14:30 pm by sickbailey

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